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Design a level competition
Posted by wotta, 190 days ago Mar 3, 2008 16:55

Have you ever wanted to boast that you created that when playing a game? Well now is your chance as Capcom and the Bionic Commando Rearmed team are inviting you to design your own challenge level for their upcoming Xbox Live Arcade game.

The challenge rooms are basically timed obstacle courses for you to flex your swinging skills. Details about the building blocks you can use to put your level together are below.

  1. Wall segment, used for walls, “unconnectable”. Encasing the entire challenge in solid walls is mandatory, although holes in the ground work as an obstacle the Player may be required to overcome.
  2. Roof and floor segment, used as floor and roof, “unconnectable”
  3. Basic platform, the Player can hook onto this one and scale it
  4. Retracting platform, folds into the wall after a set period of time so the player gets disconnected if he has hooked onto the platform, or makes the player fall down if he stands on top of it for too long. Parameters to set is if it will be automated or start as the player connects to it, how fast it will move in and out. They can be timed to create sophisticated puzzles.
  5. Start/finish line, cross the finish line and you trigger when the challenge starts. Cross the finish line and the challenge is completed. Having a start and a finish line is mandatory.
  6. Air vent, makes the player leap 2m into the air and 3m forward as he walks over the airgust.
  7. Retracting platform, same as #4, but twice as wide.
  8. Block, used to hook onto and “pull yourself towards”, or to hinder the Player from advancing
  9. Spike block; if the Player touches this one he instantly dies
  10. Moving platform, a platform that moves back and forth between to points in wanted direction; either horizontal, diagonal or vertical. Speed is adjustable.

Once you have sketched your idea down then make sure you send it to contest@capcom.com.

The BCR team will choose a winning entry and bring it to life, using your idea as the inspiration for a finished level. You get your name in the credits, the level goes in the game, and you get to boast to everyone who will listen, which lets face it is pretty cool.

The Contest begins at 12:01 AM Eastern Standard Time (“EST”), Wednesday, February 27, 2008 and ends 11:59 PM Pacific Standard Time (PST), Wednesday, March 12, 2008.

For full details including the rules please visit Capcoms Blog at http://blog.capcom.com/archives/946. 

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